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Ludicolo Moves & Learnsetin Pokémon Emerald Legacy

watergrass44 total moves

Complete moveset and learnset for Ludicolo in Pokémon Emerald Legacy. Learn which moves Ludicolo can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
29
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (15)

Moves that Ludicolo learns naturally as it levels up.

AstonishLevel: 1ghost
5010015
An attack that may shock the foe into flinching.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
GrowlLevel: 3normal
010040
Growls cutely to reduce the foe's ATTACK.
AbsorbLevel: 7grass
3010025
An attack that absorbs half the damage inflicted.
Water GunLevel: 8water
4010025
Squirts water to attack the foe.
Nature PowerLevel: 13normal
09520
The type of attack varies depending on the location.
Fury SwipesLevel: 14normal
2010020
Rakes the foe with sharp claws, etc., 2 to 5 times.
Water PulseLevel: 18water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Fake OutLevel: 22normal
4010010
A 1st-turn, 1st-strike move that causes flinching.
Petal DanceLevel: 26grass
10010020
A rampage of 2 to 3 turns that confuses the user.
Water SportLevel: 30water
010015
The user becomes soaked to raise resistance to fire.
Rain DanceLevel: 34water
0010
Boosts the power of WATER- type moves for 5 turns.
Teeter DanceLevel: 38normal
010020
Confuses all POKéMON on the scene.
Giga DrainLevel: 42grass
7510015
An attack that steals half the damage inflicted.
Hydro PumpLevel: 49water
120855
Blasts water at high power to strike the foe.

TM/HM Moves (29)

Moves that Ludicolo can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Bullet Seedgrass
1510030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.