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Linoone Moves & Learnsetin Pokémon Emerald Legacy

normal44 total moves

Complete moveset and learnset for Linoone in Pokémon Emerald Legacy. Learn which moves Linoone can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
29
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (15)

Moves that Linoone learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's DEFENSE.
HeadbuttLevel: 1normal
7010015
A ramming attack that may cause flinching.
Tail WhipLevel: 5normal
010030
Wags the tail to lower the foe's DEFENSE.
HeadbuttLevel: 9normal
7010015
A ramming attack that may cause flinching.
Sand AttackLevel: 13ground
010015
Reduces the foe's accuracy by hurling sand in its face.
Odor SleuthLevel: 17normal
010040
Negates the foe's efforts to heighten evasiveness.
PursuitLevel: 20dark
4010020
Inflicts bad damage if used on a foe switching out.
Mud SportLevel: 23ground
010015
Covers the user in mud to raise electrical resistance.
Fury SwipesLevel: 25normal
2010020
Rakes the foe with sharp claws, etc., 2 to 5 times.
SlashLevel: 31normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
CovetLevel: 35normal
6010010
Cutely begs to obtain an item held by the foe.
RestLevel: 41psychic
0010
The user sleeps for 2 turns, restoring HP and status.
Belly DrumLevel: 47normal
0010
Maximizes ATTACK while sacrificing HP.

TM/HM Moves (29)

Moves that Linoone can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.