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Ledyba Moves & Learnsetin Pokémon Emerald Legacy
bug• 40 total moves
Complete moveset and learnset for Ledyba in Pokémon Emerald Legacy. Learn which moves Ledyba can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
12
Level Up
22
TM/HM
0
Move Tutor
6
Egg Moves
40
Total
Level Up Moves (12)
Moves that Ledyba learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| SupersonicLevel: 8Supersonic | normal | 0 | 70 | 20 | ||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| Comet PunchLevel: 15Comet Punch | normal | 25 | 100 | 25 | ||
| Repeatedly punches the foe 2 to 5 times. | ||||||
| Silver WindLevel: 21Silver Wind | bug | 60 | 100 | 10 | ||
| A powdery attack that may raise abilities. | ||||||
| Light ScreenLevel: 24Light Screen | psychic | 0 | 0 | 30 | ||
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| ReflectLevel: 24Reflect | psychic | 0 | 0 | 20 | ||
| Creates a wall of light that weakens physical attacks. | ||||||
| AgilityLevel: 24Agility | psychic | 0 | 0 | 30 | ||
| Relaxes the body to sharply boost SPEED. | ||||||
| Baton PassLevel: 33Baton Pass | normal | 0 | 0 | 40 | ||
| Switches out the user while keeping effects in play. | ||||||
| Signal BeamLevel: 38Signal Beam | bug | 85 | 100 | 15 | ||
| A strange beam attack that may confuse the foe. | ||||||
| Giga DrainLevel: 42Giga Drain | grass | 75 | 100 | 15 | ||
| An attack that steals half the damage inflicted. | ||||||
| SafeguardLevel: 51Safeguard | normal | 0 | 0 | 25 | ||
| A mystical force prevents all status problems. | ||||||
| Double EdgeLevel: 60Double Edge | normal | 120 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. |
Egg Moves (6)
Moves that Ledyba can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| PsybeamPsybeam | psychic | 65 | 100 | 20 | |
| Fires a peculiar ray that may confuse the foe. | |||||
| BideBide | normal | 1 | 100 | 10 | |
| Endures attack for 2 turns to retaliate double. | |||||
| Silver WindSilver Wind | bug | 60 | 100 | 10 | |
| A powdery attack that may raise abilities. | |||||
| RefreshRefresh | normal | 0 | 100 | 20 | |
| Heals poisoning, paralysis, or a burn. | |||||
| Follow MeFollow Me | normal | 0 | 100 | 20 | |
| Draws attention to make foes attack only the user. | |||||
| Helping HandHelping Hand | normal | 0 | 100 | 20 | |
| Boosts the power of the recipient's moves. |
TM/HM Moves (22)
Moves that Ledyba can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 15 | TM19TM19 | |
| An attack that steals half the damage inflicted. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 70 | 100 | 20 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Creates a wall of light that weakens physical attacks. | ||||||
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 60 | 100 | 15 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. |
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