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Lairon Moves & Learnsetin Pokémon Emerald Legacy

steelrock44 total moves

Complete moveset and learnset for Lairon in Pokémon Emerald Legacy. Learn which moves Lairon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (18)

Moves that Lairon learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise DEFENSE.
Mud SlapLevel: 1ground
3010015
Hurls mud in the foe's face to reduce its accuracy.
HeadbuttLevel: 1normal
7010015
A ramming attack that may cause flinching.
HardenLevel: 4normal
0030
Stiffens the body's muscles to raise DEFENSE.
Mud SlapLevel: 7ground
3010015
Hurls mud in the foe's face to reduce its accuracy.
Rock ThrowLevel: 9rock
509525
Throws small rocks to strike the foe.
HeadbuttLevel: 10normal
7010015
A ramming attack that may cause flinching.
Metal ClawLevel: 13steel
609535
A claw attack that may raise the user's ATTACK.
Iron DefenseLevel: 15steel
0015
Hardens the body's surface to sharply raise DEFENSE.
RoarLevel: 19normal
010020
Makes the foe flee to end the battle.
Take DownLevel: 21normal
9510020
A reckless charge attack that also hurts the user.
Rock BlastLevel: 23rock
259015
Hurls boulders at the foe 2 to 5 times in a row.
Metal SoundLevel: 25steel
08540
Emits a horrible screech that sharply lowers SP. DEF.
Iron TailLevel: 29steel
1009015
Attacks with a rock-hard tail. May lower DEFENSE.
Rock SlideLevel: 37rock
809515
Large boulders are hurled. May cause flinching.
SubmissionLevel: 42fighting
9010025
A reckless body slam that also hurts the user.
Double EdgeLevel: 44normal
12010015
A life-risking tackle that also hurts the user.

TM/HM Moves (26)

Moves that Lairon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both ATTACK and DEFENSE.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.