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Kyogre Moves & Learnsetin Pokémon Emerald Legacy

water41 total moves

Complete moveset and learnset for Kyogre in Pokémon Emerald Legacy. Learn which moves Kyogre can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
29
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (12)

Moves that Kyogre learns naturally as it levels up.

Water PulseLevel: 1water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Scary FaceLevel: 5normal
09010
Frightens with a scary face to sharply reduce SPEED.
Ancient PowerLevel: 15rock
6010010
An attack that may raise all stats.
Body SlamLevel: 20normal
8510015
A full-body slam that may cause paralysis.
RestLevel: 25psychic
0010
The user sleeps for 2 turns, restoring HP and status.
Calm MindLevel: 30psychic
0020
Raises SP. ATK and SP. DEF by focusing the mind.
Ice BeamLevel: 35ice
9510015
Blasts the foe with an icy beam that may freeze it.
SurfLevel: 45water
9510015
Creates a huge wave, then crashes it down on the foe.
Double EdgeLevel: 50normal
12010015
A life-risking tackle that also hurts the user.
Hydro PumpLevel: 55water
120855
Blasts water at high power to strike the foe.
Sheer ColdLevel: 60ice
1305
A chilling attack that causes fainting if it hits.
Water SpoutLevel: 65water
1501005
Inflicts more damage if the user's HP is high.

TM/HM Moves (29)

Moves that Kyogre can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.