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Kingdra Moves & Learnsetin Pokémon Emerald Legacy

waterdragon34 total moves

Complete moveset and learnset for Kingdra in Pokémon Emerald Legacy. Learn which moves Kingdra can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
34
Total

Level Up Moves (15)

Moves that Kingdra learns naturally as it levels up.

BubbleLevel: 1water
3010030
An attack using bubbles. May lower the foe's SPEED.
SmokescreenLevel: 1normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
SmokescreenLevel: 5normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
LeerLevel: 9normal
010030
Frightens the foe with a leer to lower DEFENSE.
Water GunLevel: 13water
4010025
Squirts water to attack the foe.
TwisterLevel: 18dragon
5010020
Whips up a vicious twister to tear at the foe.
Bubble BeamLevel: 22water
6510020
Forcefully sprays bubbles that may lower SPEED.
AgilityLevel: 26psychic
0030
Relaxes the body to sharply boost SPEED.
Aurora BeamLevel: 31ice
6510020
Fires a rainbow-colored beam that may lower ATTACK.
Dragon BreathLevel: 36dragon
7010020
Strikes the foe with an incredible blast of breath.
Hydro PumpLevel: 43water
120855
Blasts water at high power to strike the foe.
Body SlamLevel: 47normal
8510015
A full-body slam that may cause paralysis.
Dragon DanceLevel: 50dragon
0020
A mystical dance that ups ATTACK and SPEED.

TM/HM Moves (19)

Moves that Kingdra can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.