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Hoppip Moves & Learnsetin Pokémon Emerald Legacy
grass• 35 total moves
Complete moveset and learnset for Hoppip in Pokémon Emerald Legacy. Learn which moves Hoppip can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
12
Level Up
16
TM/HM
0
Move Tutor
7
Egg Moves
35
Total
Level Up Moves (12)
Moves that Hoppip learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SplashLevel: 1Splash | normal | 0 | 0 | 40 | ||
| It's just a splash... Has no effect whatsoever. | ||||||
| SynthesisLevel: 5Synthesis | grass | 0 | 0 | 5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| Tail WhipLevel: 5Tail Whip | normal | 0 | 100 | 30 | ||
| Wags the tail to lower the foe's DEFENSE. | ||||||
| TackleLevel: 10Tackle | normal | 35 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Poison PowderLevel: 13Poison Powder | poison | 0 | 85 | 35 | ||
| Scatters a toxic powder that may poison the foe. | ||||||
| Stun SporeLevel: 15Stun Spore | grass | 0 | 75 | 30 | ||
| Scatters a powder that may paralyze the foe. | ||||||
| Sleep PowderLevel: 17Sleep Powder | grass | 0 | 75 | 15 | ||
| Scatters a powder that may cause the foe to sleep. | ||||||
| Leech SeedLevel: 22Leech Seed | grass | 0 | 90 | 10 | ||
| Plants a seed on the foe to steal HP on every turn. | ||||||
| GustLevel: 25Gust | 40 | 100 | 35 | |||
| Strikes the foe with a gust of wind whipped up by wings. | ||||||
| Mega DrainLevel: 27Mega Drain | grass | 50 | 100 | 25 | ||
| An attack that absorbs half the damage inflicted. | ||||||
| Cotton SporeLevel: 33Cotton Spore | grass | 0 | 85 | 40 | ||
| Spores cling to the foe, sharply reducing SPEED. | ||||||
| Giga DrainLevel: 44Giga Drain | grass | 75 | 100 | 15 | ||
| An attack that steals half the damage inflicted. |
Egg Moves (7)
Moves that Hoppip can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ConfusionConfusion | psychic | 50 | 100 | 25 | |
| A psychic attack that may cause confusion. | |||||
| EncoreEncore | normal | 0 | 100 | 5 | |
| Makes the foe repeat its last move over 2 to 6 turns. | |||||
| Double EdgeDouble Edge | normal | 120 | 100 | 15 | |
| A life-risking tackle that also hurts the user. | |||||
| ReflectReflect | psychic | 0 | 0 | 20 | |
| Creates a wall of light that weakens physical attacks. | |||||
| AmnesiaAmnesia | psychic | 0 | 0 | 20 | |
| Forgets about something and sharply raises SP. DEF. | |||||
| Helping HandHelping Hand | normal | 0 | 100 | 20 | |
| Boosts the power of the recipient's moves. | |||||
| Psych UpPsych Up | normal | 0 | 0 | 10 | |
| Copies the foe's effect(s) and gives to the user. |
TM/HM Moves (16)
Moves that Hoppip can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Bullet SeedBullet Seed | grass | 15 | 100 | 30 | TM09TM09 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 15 | TM19TM19 | |
| An attack that steals half the damage inflicted. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. |
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