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Hoothoot Moves & Learnsetin Pokémon Emerald Legacy

normalflying41 total moves

Complete moveset and learnset for Hoothoot in Pokémon Emerald Legacy. Learn which moves Hoothoot can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
21
TM/HM
0
Move Tutor
7
Egg Moves
41
Total

Level Up Moves (13)

Moves that Hoothoot learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
ForesightLevel: 6normal
010040
Negates the foe's efforts to heighten evasiveness.
PeckLevel: 11flying
3510035
Attacks the foe with a jabbing beak, etc.
HypnosisLevel: 16psychic
06020
A hypnotizing move that may induce sleep.
PsybeamLevel: 20psychic
6510020
Fires a peculiar ray that may confuse the foe.
Wing AttackLevel: 24flying
6010035
Strikes the foe with wings spread wide.
Light ScreenLevel: 28psychic
0030
Creates a wall of light that lowers SP. ATK damage.
Mirror CoatLevel: 30psychic
110020
Counters the foe's special attack at double the power.
Take DownLevel: 33normal
9510020
A reckless charge attack that also hurts the user.
PsychicLevel: 41psychic
9010015
A powerful psychic attack that may lower SP. DEF.
Dream EaterLevel: 45psychic
10010015
Takes one half the damage inflicted on a sleeping foe.
Future SightLevel: 50psychic
12010015
Heightens inner power to strike 2 turns later.

Egg Moves (7)

Moves that Hoothoot can learn through breeding with compatible Pokémon.

Mirror Moveflying
0020
Counters the foe's attack with the same move.
Supersonicnormal
07020
Emits bizarre sound waves that may confuse the foe.
Faint Attackdark
70020
Draws the foe close, then strikes without fail.
Wing Attackflying
6010035
Strikes the foe with wings spread wide.
Whirlwindnormal
010020
Blows away the foe with wind and ends the battle.
Sky Attackflying
120855
Strikes from above with devastating power.
Feather Danceflying
010015
Envelops the foe with down to sharply reduce ATTACK.

TM/HM Moves (21)

Moves that Hoothoot can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709525TM47
Strikes the foe with hard wings spread wide.
Flyflying
7010015HM02
Flies up on the first turn, then strikes the next turn.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.