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Hitmontop Moves & Learnsetin Pokémon Emerald Legacy

fighting35 total moves

Complete moveset and learnset for Hitmontop in Pokémon Emerald Legacy. Learn which moves Hitmontop can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
35
Total

Level Up Moves (15)

Moves that Hitmontop learns naturally as it levels up.

RevengeLevel: 1fighting
6010010
An attack that gains power if injured by the foe.
Rolling KickLevel: 1fighting
7010025
A fast kick delivered from a rapid spin.
PursuitLevel: 1dark
4010020
Inflicts bad damage if used on a foe switching out.
Focus EnergyLevel: 7normal
0030
Focuses power to raise the critical-hit ratio.
PursuitLevel: 20dark
4010020
Inflicts bad damage if used on a foe switching out.
Quick AttackLevel: 20normal
4010030
An extremely fast attack that always strikes first.
Rolling KickLevel: 20fighting
7010025
A fast kick delivered from a rapid spin.
Rapid SpinLevel: 25normal
2010040
Spins the body at high speed to strike the foe.
Fake OutLevel: 27normal
4010010
A 1st-turn, 1st-strike move that causes flinching.
DigLevel: 29ground
7010020
Digs underground the first turn and strikes next turn.
CounterLevel: 33fighting
110020
Retaliates any physical hit with double the power.
AgilityLevel: 37psychic
0030
Relaxes the body to sharply boost SPEED.
DetectLevel: 43fighting
005
Evades attack, but may fail if used in succession.
Triple KickLevel: 45fighting
3010015
Kicks the foe 3 times in a row with rising intensity.
EndeavorLevel: 49normal
11005
Gains power if the user's HP is lower than the foe's HP.

TM/HM Moves (20)

Moves that Hitmontop can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both ATTACK and DEFENSE.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.