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Gyarados Moves & Learnsetin Pokémon Emerald Legacy

waterflying44 total moves

Complete moveset and learnset for Gyarados in Pokémon Emerald Legacy. Learn which moves Gyarados can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
31
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (13)

Moves that Gyarados learns naturally as it levels up.

ThrashLevel: 1normal
10010020
A rampage of 2 to 3 turns that confuses the user.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
GustLevel: 20flying
4010035
Strikes the foe with a gust of wind whipped up by wings.
BiteLevel: 20dark
6010025
Bites with vicious fangs. May cause flinching.
Dragon RageLevel: 25dragon
110010
Launches shock waves that always inflict 40 HP damage.
TwisterLevel: 30dragon
5010020
Whips up a vicious twister to tear at the foe.
WaterfallLevel: 35water
7010015
Charges the foe with speed to climb waterfalls.
Hydro PumpLevel: 40water
120855
Blasts water at high power to strike the foe.
Rain DanceLevel: 45water
0010
Boosts the power of WATER- type moves for 5 turns.
BounceLevel: 48flying
859015
Bounces up, then down the next turn. May paralyze.
Hyper BeamLevel: 50normal
150905
Powerful, but leaves the user immobile the next turn.
Dragon DanceLevel: 57dragon
0020
A mystical dance that ups ATTACK and SPEED.

TM/HM Moves (31)

Moves that Gyarados can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Flyflying
7010015HM02
Flies up on the first turn, then strikes the next turn.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.