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Growlithe Moves & Learnsetin Pokémon Emerald Legacy

fire42 total moves

Complete moveset and learnset for Growlithe in Pokémon Emerald Legacy. Learn which moves Growlithe can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
22
TM/HM
0
Move Tutor
9
Egg Moves
42
Total

Level Up Moves (11)

Moves that Growlithe learns naturally as it levels up.

BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
RoarLevel: 1normal
010020
Makes the foe flee to end the battle.
EmberLevel: 7fire
4010025
A weak fire attack that may inflict a burn.
LeerLevel: 13normal
010030
Frightens the foe with a leer to lower DEFENSE.
Odor SleuthLevel: 19normal
010040
Negates the foe's efforts to heighten evasiveness.
Flame WheelLevel: 24fire
6510025
A fiery charge attack that may inflict a burn.
Take DownLevel: 28normal
9510020
A reckless charge attack that also hurts the user.
Helping HandLevel: 31normal
010020
Boosts the power of the recipient's moves.
FlamethrowerLevel: 35fire
9510015
A powerful fire attack that may inflict a burn.
AgilityLevel: 43psychic
0030
Relaxes the body to sharply boost SPEED.
Extreme SpeedLevel: 49normal
8010015
An extremely fast and powerful attack.

Egg Moves (9)

Moves that Growlithe can learn through breeding with compatible Pokémon.

Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Cursenormal
0010
A move that functions differently for GHOSTS.
Safeguardnormal
0025
A mystical force prevents all status problems.
Crunchdark
8010015
Crunches with sharp fangs. May lower DEFENSE.
Thrashnormal
10010020
A rampage of 2 to 3 turns that confuses the user.
Fire Spinfire
3510015
Traps the foe in a ring of fire for 2 to 5 turns.
Morning Sunnormal
005
Restores HP. The amount varies with the weather.
Howlnormal
0040
Howls to raise the spirit and boosts ATTACK.
Heat Wavefire
10010010
Exhales a hot breath on the foe. May inflict a burn.

TM/HM Moves (22)

Moves that Growlithe can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Overheatfire
140905TM50
Allows a full-power attack, but sharply lowers SP. ATK.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.