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Groudon Moves & Learnsetin Pokémon Emerald Legacy

ground44 total moves

Complete moveset and learnset for Groudon in Pokémon Emerald Legacy. Learn which moves Groudon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
32
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (12)

Moves that Groudon learns naturally as it levels up.

Mud ShotLevel: 1ground
559515
Hurls mud at the foe and reduces SPEED.
Scary FaceLevel: 5normal
09010
Frightens with a scary face to sharply reduce SPEED.
Ancient PowerLevel: 15rock
6010010
An attack that may raise all stats.
SlashLevel: 20normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
RestLevel: 25psychic
0010
The user sleeps for 2 turns, restoring HP and status.
Bulk UpLevel: 30fighting
0020
Bulks up the body to boost both ATTACK and DEFENSE.
EarthquakeLevel: 35ground
10010010
A powerful quake, but has no effect on flying foes.
FlamethrowerLevel: 45fire
9510015
A powerful fire attack that may inflict a burn.
Solar BeamLevel: 50grass
12010010
Absorbs light in one turn, then attacks next turn.
Fire BlastLevel: 55fire
120855
Incinerates everything it strikes. May cause a burn.
FissureLevel: 60ground
1305
A one-hit KO move that drops the foe in a fissure.
EruptionLevel: 65fire
1501005
The higher the user's HP, the more damage caused.

TM/HM Moves (32)

Moves that Groudon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Clawdragon
9010015TM02
Slashes the foe with sharp claws.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both ATTACK and DEFENSE.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Overheatfire
140905TM50
Allows a full-power attack, but sharply lowers SP. ATK.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.