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Grimer Moves & Learnsetin Pokémon Emerald Legacy

poison43 total moves

Complete moveset and learnset for Grimer in Pokémon Emerald Legacy. Learn which moves Grimer can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
24
TM/HM
0
Move Tutor
7
Egg Moves
43
Total

Level Up Moves (12)

Moves that Grimer learns naturally as it levels up.

Poison GasLevel: 1poison
07040
Envelops the foe in a toxic gas that may poison.
PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
HardenLevel: 4normal
0030
Stiffens the body's muscles to raise DEFENSE.
DisableLevel: 8normal
08520
Psychically disables one of the foe's moves.
MinimizeLevel: 12normal
0020
Minimizes the user's size to raise evasiveness.
SludgeLevel: 16poison
6510020
Sludge is hurled to inflict damage. May also poison.
ScreechLevel: 21normal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
Mud ShotLevel: 26ground
559515
Hurls mud at the foe and reduces SPEED.
Acid ArmorLevel: 31poison
0040
Liquifies the user's body to sharply raise DEFENSE.
Sludge BombLevel: 36poison
9510015
Sludge is hurled to inflict damage. May also poison.
ToxicLevel: 43poison
08510
Poisons the foe with an intensifying toxin.
MementoLevel: 50dark
010010
The user faints and lowers the foe's abilities.

Egg Moves (7)

Moves that Grimer can learn through breeding with compatible Pokémon.

Hazeice
0030
Creates a black haze that eliminates all stat changes.
Mean Looknormal
01005
Fixes the foe with a mean look that prevents escape.
Lickghost
4010030
Licks with a long tongue to injure. May also paralyze.
Imprisonpsychic
010010
Prevents foes from using moves known by the user.
Cursenormal
0010
A move that functions differently for GHOSTS.
Shadow Punchghost
80020
An unavoidable punch that is thrown from shadows.
Explosionnormal
2501005
Inflicts severe damage but makes the user faint.

TM/HM Moves (24)

Moves that Grimer can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.