Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Gorebyss Moves & Learnsetin Pokémon Emerald Legacy

water31 total moves

Complete moveset and learnset for Gorebyss in Pokémon Emerald Legacy. Learn which moves Gorebyss can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
31
Total

Level Up Moves (9)

Moves that Gorebyss learns naturally as it levels up.

WhirlpoolLevel: 1water
3510015
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
ConfusionLevel: 8psychic
5010025
A psychic attack that may cause confusion.
AgilityLevel: 15psychic
0030
Relaxes the body to sharply boost SPEED.
Water PulseLevel: 22water
6010020
Attacks with ultrasonic waves. May confuse the foe.
AmnesiaLevel: 29psychic
0020
Forgets about something and sharply raises SP. DEF.
PsychicLevel: 35psychic
9010015
A powerful psychic attack that may lower SP. DEF.
Baton PassLevel: 40normal
0040
Switches out the user while keeping effects in play.
Double EdgeLevel: 45normal
12010015
A life-risking tackle that also hurts the user.
Hydro PumpLevel: 50water
120855
Blasts water at high power to strike the foe.

TM/HM Moves (22)

Moves that Gorebyss can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.