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Golem Moves & Learnsetin Pokémon Emerald Legacy

rockground36 total moves

Complete moveset and learnset for Golem in Pokémon Emerald Legacy. Learn which moves Golem can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
36
Total

Level Up Moves (13)

Moves that Golem learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise DEFENSE.
Mud SportLevel: 1ground
010015
Covers the user in mud to raise electrical resistance.
Rock ThrowLevel: 1rock
509525
Throws small rocks to strike the foe.
Mud SlapLevel: 6ground
3010015
Hurls mud in the foe's face to reduce its accuracy.
Rock ThrowLevel: 11rock
509525
Throws small rocks to strike the foe.
MagnitudeLevel: 16ground
110030
A ground-shaking attack of random intensity.
Self DestructLevel: 21normal
2001005
Inflicts severe damage but makes the user faint.
RolloutLevel: 29rock
309020
An attack lasting 5 turns with rising intensity.
Rock BlastLevel: 37rock
259015
Hurls boulders at the foe 2 to 5 times in a row.
EarthquakeLevel: 42ground
10010010
A powerful quake, but has no effect on flying foes.
ExplosionLevel: 46normal
2501005
Inflicts severe damage but makes the user faint.
Double EdgeLevel: 52normal
12010015
A life-risking tackle that also hurts the user.

TM/HM Moves (23)

Moves that Golem can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.