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Goldeen Moves & Learnsetin Pokémon Emerald Legacy

water39 total moves

Complete moveset and learnset for Goldeen in Pokémon Emerald Legacy. Learn which moves Goldeen can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
18
TM/HM
0
Move Tutor
5
Egg Moves
39
Total

Level Up Moves (16)

Moves that Goldeen learns naturally as it levels up.

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's DEFENSE.
Water SportLevel: 1water
010015
The user becomes soaked to raise resistance to fire.
Water GunLevel: 5water
4010025
Squirts water to attack the foe.
SupersonicLevel: 10normal
07020
Emits bizarre sound waves that may confuse the foe.
Horn AttackLevel: 15normal
6510025
Jabs the foe with sharp horns.
WaterfallLevel: 18water
7010015
Charges the foe with speed to climb waterfalls.
FlailLevel: 22normal
110015
Inflicts more damage when the user's HP is down.
Fury AttackLevel: 26normal
1810020
Jabs the foe 2 to 5 times with sharp horns, etc.
Drill PeckLevel: 30flying
8010020
A corkscrewing attack with the beak acting as a drill.
Rain DanceLevel: 32water
0010
Boosts the power of WATER- type moves for 5 turns.
MegahornLevel: 36bug
1208510
A brutal ramming attack using out-thrust horns.
Swords DanceLevel: 42normal
0030
A fighting dance that sharply raises ATTACK.
AgilityLevel: 46psychic
0030
Relaxes the body to sharply boost SPEED.
Hydro PumpLevel: 50water
120855
Blasts water at high power to strike the foe.
Horn DrillLevel: 55normal
1305
A one-hit KO attack that uses a horn like a drill.

Egg Moves (5)

Moves that Goldeen can learn through breeding with compatible Pokémon.

Psybeampsychic
6510020
Fires a peculiar ray that may confuse the foe.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Hydro Pumpwater
120855
Blasts water at high power to strike the foe.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Mud Sportground
010015
Covers the user in mud to raise electrical resistance.

TM/HM Moves (18)

Moves that Goldeen can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.