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Gligar Moves & Learnsetin Pokémon Emerald Legacy

groundflying40 total moves

Complete moveset and learnset for Gligar in Pokémon Emerald Legacy. Learn which moves Gligar can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
24
TM/HM
0
Move Tutor
5
Egg Moves
40
Total

Level Up Moves (11)

Moves that Gligar learns naturally as it levels up.

Poison StingLevel: 1poison
3010035
A toxic attack with barbs, etc., that may poison.
Sand AttackLevel: 6ground
010015
Reduces the foe's accuracy by hurling sand in its face.
HardenLevel: 13normal
0030
Stiffens the body's muscles to raise DEFENSE.
Mud SlapLevel: 16ground
3010015
Hurls mud in the foe's face to reduce its accuracy.
Quick AttackLevel: 20normal
4010030
An extremely fast attack that always strikes first.
Air CutterLevel: 24flying
659525
Hacks with razorlike wind. High critical-hit ratio.
Faint AttackLevel: 28dark
70020
Draws the foe close, then strikes without fail.
SlashLevel: 32normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
EarthquakeLevel: 36ground
10010010
A powerful quake, but has no effect on flying foes.
ScreechLevel: 44normal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
GuillotineLevel: 52normal
1305
A powerful pincer attack that may cause fainting.

Egg Moves (5)

Moves that Gligar can learn through breeding with compatible Pokémon.

Metal Clawsteel
609535
A claw attack that may raise the user's ATTACK.
Wing Attackflying
6010035
Strikes the foe with wings spread wide.
Razor Windflying
3510015
Traps and hurts the foe in a windstorm for 2 to 5 turns.
Counterfighting
110020
Retaliates any physical hit with double the power.
Sand Tombground
3510015
Traps and hurts the foe in quicksand for 2 to 5 turns.

TM/HM Moves (24)

Moves that Gligar can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709525TM47
Strikes the foe with hard wings spread wide.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.