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Glalie Moves & Learnsetin Pokémon Emerald Legacy

ice39 total moves

Complete moveset and learnset for Glalie in Pokémon Emerald Legacy. Learn which moves Glalie can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (16)

Moves that Glalie learns naturally as it levels up.

Ice BallLevel: 1ice
309020
A 5-turn attack that gains power on successive hits.
Powder SnowLevel: 1ice
4010025
Blasts the foe with a snowy gust. May cause freezing.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
Double TeamLevel: 1normal
0015
Creates illusory copies to raise evasiveness.
BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
Double TeamLevel: 7normal
0015
Creates illusory copies to raise evasiveness.
BiteLevel: 10dark
6010025
Bites with vicious fangs. May cause flinching.
Icy WindLevel: 16ice
559520
A chilling attack that lowers the foe's SPEED.
HeadbuttLevel: 19normal
7010015
A ramming attack that may cause flinching.
Icicle SpearLevel: 24ice
2510025
Attacks the foe by firing 2 to 5 icicles in a row.
CrunchLevel: 28dark
8010015
Crunches with sharp fangs. May lower DEFENSE.
Ice BeamLevel: 34ice
9510015
Blasts the foe with an icy beam that may freeze it.
HailLevel: 37ice
0010
Summons a hailstorm that strikes every turn.
BlizzardLevel: 43ice
120705
Hits the foe with an icy storm that may freeze it.
ExplosionLevel: 47normal
2501005
Inflicts severe damage but makes the user faint.
Sheer ColdLevel: 51ice
1305
A chilling attack that causes fainting if it hits.

TM/HM Moves (23)

Moves that Glalie can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.