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Exploud Moves & Learnsetin Pokémon Emerald Legacy

normal46 total moves

Complete moveset and learnset for Exploud in Pokémon Emerald Legacy. Learn which moves Exploud can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
29
TM/HM
0
Move Tutor
0
Egg Moves
46
Total

Level Up Moves (17)

Moves that Exploud learns naturally as it levels up.

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
UproarLevel: 1normal
6510025
Causes an uproar for 2 to 5 turns and prevents sleep.
AstonishLevel: 1ghost
5010015
An attack that may shock the foe into flinching.
HowlLevel: 1normal
0040
Howls to raise the spirit and boosts ATTACK.
UproarLevel: 5normal
6510025
Causes an uproar for 2 to 5 turns and prevents sleep.
AstonishLevel: 11ghost
5010015
An attack that may shock the foe into flinching.
HowlLevel: 15normal
0040
Howls to raise the spirit and boosts ATTACK.
SupersonicLevel: 18normal
07020
Emits bizarre sound waves that may confuse the foe.
StompLevel: 22normal
6510020
Stomps the enemy with a big foot. May cause flinching.
BiteLevel: 26dark
6010025
Bites with vicious fangs. May cause flinching.
ScreechLevel: 30normal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
RoarLevel: 34normal
010020
Makes the foe flee to end the battle.
CrunchLevel: 37dark
8010015
Crunches with sharp fangs. May lower DEFENSE.
Hyper VoiceLevel: 40normal
10010010
Uses sound waves to injure. May confuse the foe.
RestLevel: 45psychic
0010
The user sleeps for 2 turns, restoring HP and status.
Sleep TalkLevel: 45normal
0010
Uses an available move randomly while asleep.
Hyper BeamLevel: 50normal
150905
Powerful, but leaves the user immobile the next turn.

TM/HM Moves (29)

Moves that Exploud can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Overheatfire
140905TM50
Allows a full-power attack, but sharply lowers SP. ATK.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.