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Exeggutor Moves & Learnsetin Pokémon Emerald Legacy

grasspsychic37 total moves

Complete moveset and learnset for Exeggutor in Pokémon Emerald Legacy. Learn which moves Exeggutor can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
37
Total

Level Up Moves (14)

Moves that Exeggutor learns naturally as it levels up.

BarrageLevel: 1normal
2010020
Hurls round objects at the foe 2 to 5 times.
UproarLevel: 1normal
6510025
Causes an uproar for 2 to 5 turns and prevents sleep.
HypnosisLevel: 1psychic
06020
A hypnotizing move that may induce sleep.
ReflectLevel: 7psychic
0020
Creates a wall of light that weakens physical attacks.
Leech SeedLevel: 13grass
09010
Plants a seed on the foe to steal HP on every turn.
ConfusionLevel: 16psychic
5010025
A psychic attack that may cause confusion.
StompLevel: 19normal
6510020
Stomps the enemy with a big foot. May cause flinching.
Stun SporeLevel: 25grass
07530
Scatters a powder that may paralyze the foe.
PsybeamLevel: 28psychic
6510020
Fires a peculiar ray that may confuse the foe.
Egg BombLevel: 31grass
1009015
An egg is forcibly hurled at the foe.
Poison PowderLevel: 35poison
08535
Scatters a toxic powder that may poison the foe.
Sleep PowderLevel: 37grass
07515
Scatters a powder that may cause the foe to sleep.
Solar BeamLevel: 43grass
12010010
Absorbs light in one turn, then attacks next turn.
PsychicLevel: 48psychic
9010015
A powerful psychic attack that may lower SP. DEF.

TM/HM Moves (23)

Moves that Exeggutor can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
1510030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.