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Entei Moves & Learnsetin Pokémon Emerald Legacy

fire41 total moves

Complete moveset and learnset for Entei in Pokémon Emerald Legacy. Learn which moves Entei can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (13)

Moves that Entei learns naturally as it levels up.

BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
RoarLevel: 1normal
010020
Makes the foe flee to end the battle.
EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
CurseLevel: 11normal
0010
A move that functions differently for GHOSTS.
StompLevel: 21normal
6510020
Stomps the enemy with a big foot. May cause flinching.
Fire SpinLevel: 31fire
3510015
Traps the foe in a ring of fire for 2 to 5 turns.
CrunchLevel: 41dark
8010015
Crunches with sharp fangs. May lower DEFENSE.
FlamethrowerLevel: 51fire
9510015
A powerful fire attack that may inflict a burn.
ExtrasensoryLevel: 61psychic
8010030
Attacks with a peculiar power. May cause flinching.
SwaggerLevel: 71normal
09015
Confuses the foe, but also sharply raises ATTACK.
Fire BlastLevel: 81fire
120855
Incinerates everything it strikes. May cause a burn.
Calm MindLevel: 91psychic
0020
Raises SP. ATK and SP. DEF by focusing the mind.

TM/HM Moves (28)

Moves that Entei can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Overheatfire
140905TM50
Allows a full-power attack, but sharply lowers SP. ATK.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.