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Eevee Moves & Learnsetin Pokémon Emerald Legacy
normal• 32 total moves
Complete moveset and learnset for Eevee in Pokémon Emerald Legacy. Learn which moves Eevee can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
10
Level Up
15
TM/HM
0
Move Tutor
7
Egg Moves
32
Total
Level Up Moves (10)
Moves that Eevee learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | 0 | 100 | 30 | ||
| Wags the tail to lower the foe's DEFENSE. | ||||||
| Helping HandLevel: 1Helping Hand | normal | 0 | 100 | 20 | ||
| Boosts the power of the recipient's moves. | ||||||
| Sand AttackLevel: 8Sand Attack | ground | 0 | 100 | 15 | ||
| Reduces the foe's accuracy by hurling sand in its face. | ||||||
| GrowlLevel: 11Growl | normal | 0 | 100 | 40 | ||
| Growls cutely to reduce the foe's ATTACK. | ||||||
| Double KickLevel: 16Double Kick | fighting | 30 | 100 | 30 | ||
| A double-kicking attack that strikes the foe twice. | ||||||
| Quick AttackLevel: 23Quick Attack | normal | 40 | 100 | 30 | ||
| An extremely fast attack that always strikes first. | ||||||
| BiteLevel: 30Bite | dark | 60 | 100 | 25 | ||
| Bites with vicious fangs. May cause flinching. | ||||||
| Baton PassLevel: 36Baton Pass | normal | 0 | 0 | 40 | ||
| Switches out the user while keeping effects in play. | ||||||
| Take DownLevel: 42Take Down | normal | 95 | 100 | 20 | ||
| A reckless charge attack that also hurts the user. |
Egg Moves (7)
Moves that Eevee can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| CharmCharm | normal | 0 | 100 | 20 | |
| Charms the foe and sharply reduces its ATTACK. | |||||
| FlailFlail | normal | 1 | 100 | 15 | |
| Inflicts more damage when the user's HP is down. | |||||
| EndureEndure | normal | 0 | 0 | 10 | |
| Endures any attack for 1 turn, leaving at least 1HP. | |||||
| CurseCurse | normal | 0 | 0 | 10 | |
| A move that functions differently for GHOSTS. | |||||
| TickleTickle | normal | 0 | 100 | 20 | |
| Makes the foe laugh to lower ATTACK and DEFENSE. | |||||
| WishWish | normal | 0 | 100 | 10 | |
| A wish that restores HP. It takes time to work. | |||||
| Jump KickJump Kick | fighting | 90 | 95 | 25 | |
| A strong jumping kick. May miss and hurt the kicker. |
TM/HM Moves (15)
Moves that Eevee can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Iron TailIron Tail | steel | 100 | 90 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 70 | 100 | 20 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. |
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