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Dusclops Moves & Learnsetin Pokémon Emerald Legacy

ghost46 total moves

Complete moveset and learnset for Dusclops in Pokémon Emerald Legacy. Learn which moves Dusclops can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
29
TM/HM
0
Move Tutor
0
Egg Moves
46
Total

Level Up Moves (17)

Moves that Dusclops learns naturally as it levels up.

BindLevel: 1normal
3510020
Binds and squeezes the foe for 2 to 5 turns.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
Night ShadeLevel: 1ghost
110015
Inflicts damage identical to the user's level.
DisableLevel: 1normal
08520
Psychically disables one of the foe's moves.
DisableLevel: 5normal
08520
Psychically disables one of the foe's moves.
ForesightLevel: 12normal
010040
Negates the foe's efforts to heighten evasiveness.
AstonishLevel: 16ghost
5010015
An attack that may shock the foe into flinching.
Confuse RayLevel: 23ghost
010010
A sinister ray that confuses the foe.
PursuitLevel: 27dark
4010020
Inflicts bad damage if used on a foe switching out.
CurseLevel: 28normal
0010
A move that functions differently for GHOSTS.
HypnosisLevel: 31psychic
06020
A hypnotizing move that may induce sleep.
Shadow PunchLevel: 34ghost
80020
An unavoidable punch that is thrown from shadows.
Pain SplitLevel: 37normal
010020
Adds the user and foe's HP, then shares them equally.
Will O WispLevel: 41fire
08515
Inflicts a burn on the foe with intense fire.
SnatchLevel: 45dark
010010
Steals the effects of the move the target uses next.
Mean LookLevel: 51normal
01005
Fixes the foe with a mean look that prevents escape.
Future SightLevel: 58psychic
12010015
Heightens inner power to strike 2 turns later.

TM/HM Moves (29)

Moves that Dusclops can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Calm Mindpsychic
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.