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Donphan Moves & Learnsetin Pokémon Emerald Legacy
ground• 31 total moves
Complete moveset and learnset for Donphan in Pokémon Emerald Legacy. Learn which moves Donphan can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
12
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
31
Total
Level Up Moves (12)
Moves that Donphan learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Odor SleuthLevel: 1Odor Sleuth | normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| Horn AttackLevel: 1Horn Attack | normal | 65 | 100 | 25 | ||
| Jabs the foe with sharp horns. | ||||||
| GrowlLevel: 1Growl | normal | 0 | 100 | 40 | ||
| Growls cutely to reduce the foe's ATTACK. | ||||||
| Mud SlapLevel: 6Mud Slap | ground | 30 | 100 | 15 | ||
| Hurls mud in the foe's face to reduce its accuracy. | ||||||
| Defense CurlLevel: 9Defense Curl | normal | 0 | 0 | 40 | ||
| Curls up to conceal weak spots and raise DEFENSE. | ||||||
| MagnitudeLevel: 15Magnitude | ground | 1 | 100 | 30 | ||
| A ground-shaking attack of random intensity. | ||||||
| FlailLevel: 20Flail | normal | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| Take DownLevel: 25Take Down | normal | 95 | 100 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| RolloutLevel: 29Rollout | rock | 30 | 90 | 20 | ||
| An attack lasting 5 turns with rising intensity. | ||||||
| EndureLevel: 33Endure | normal | 0 | 0 | 10 | ||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| EarthquakeLevel: 40Earthquake | ground | 100 | 100 | 10 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Double EdgeLevel: 48Double Edge | normal | 120 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. |
TM/HM Moves (19)
Moves that Donphan can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Makes the foe flee to end the battle. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Iron TailIron Tail | steel | 100 | 90 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Rock TombRock Tomb | rock | 50 | 95 | 25 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts SPEED. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 60 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. |
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