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Doduo Moves & Learnsetin Pokémon Emerald Legacy

normalflying34 total moves

Complete moveset and learnset for Doduo in Pokémon Emerald Legacy. Learn which moves Doduo can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
15
TM/HM
0
Move Tutor
7
Egg Moves
34
Total

Level Up Moves (12)

Moves that Doduo learns naturally as it levels up.

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
UproarLevel: 1normal
6510025
Causes an uproar for 2 to 5 turns and prevents sleep.
PursuitLevel: 9dark
4010020
Inflicts bad damage if used on a foe switching out.
Fury AttackLevel: 13normal
1810020
Jabs the foe 2 to 5 times with sharp horns, etc.
Tri AttackLevel: 21normal
8510015
Fires three types of beams at the same time.
BounceLevel: 24flying
859015
Bounces up, then down the next turn. May paralyze.
RageLevel: 27normal
2010020
Raises the user's ATTACK every time it is hit.
AgilityLevel: 33psychic
0030
Relaxes the body to sharply boost SPEED.
Drill PeckLevel: 37flying
8010020
A corkscrewing attack with the beak acting as a drill.
Jump KickLevel: 44fighting
909525
A strong jumping kick. May miss and hurt the kicker.
Double EdgeLevel: 50normal
12010015
A life-risking tackle that also hurts the user.

Egg Moves (7)

Moves that Doduo can learn through breeding with compatible Pokémon.

Quick Attacknormal
4010030
An extremely fast attack that always strikes first.
Supersonicnormal
07020
Emits bizarre sound waves that may confuse the foe.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Baton Passnormal
0040
Switches out the user while keeping effects in play.
Faint Attackdark
70020
Draws the foe close, then strikes without fail.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Endeavornormal
11005
Gains power if the user's HP is lower than the foe's HP.

TM/HM Moves (15)

Moves that Doduo can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709525TM47
Strikes the foe with hard wings spread wide.
Flyflying
7010015HM02
Flies up on the first turn, then strikes the next turn.