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Dewgong Moves & Learnsetin Pokémon Emerald Legacy

waterice35 total moves

Complete moveset and learnset for Dewgong in Pokémon Emerald Legacy. Learn which moves Dewgong can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
21
TM/HM
0
Move Tutor
0
Egg Moves
35
Total

Level Up Moves (14)

Moves that Dewgong learns naturally as it levels up.

HeadbuttLevel: 1normal
7010015
A ramming attack that may cause flinching.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
Powder SnowLevel: 1ice
4010025
Blasts the foe with a snowy gust. May cause freezing.
Aurora BeamLevel: 1ice
6510020
Fires a rainbow-colored beam that may lower ATTACK.
GrowlLevel: 9normal
010040
Growls cutely to reduce the foe's ATTACK.
Icy WindLevel: 17ice
559520
A chilling attack that lowers the foe's SPEED.
Aurora BeamLevel: 21ice
6510020
Fires a rainbow-colored beam that may lower ATTACK.
Bubble BeamLevel: 25water
6510020
Forcefully sprays bubbles that may lower SPEED.
Take DownLevel: 28normal
9510020
A reckless charge attack that also hurts the user.
RestLevel: 32psychic
0010
The user sleeps for 2 turns, restoring HP and status.
Sheer ColdLevel: 36ice
1305
A chilling attack that causes fainting if it hits.
Ice BeamLevel: 42ice
9510015
Blasts the foe with an icy beam that may freeze it.
BlizzardLevel: 51ice
120705
Hits the foe with an icy storm that may freeze it.
SafeguardLevel: 64normal
0025
A mystical force prevents all status problems.

TM/HM Moves (21)

Moves that Dewgong can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.