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Cyndaquil Moves & Learnsetin Pokémon Emerald Legacy

fire34 total moves

Complete moveset and learnset for Cyndaquil in Pokémon Emerald Legacy. Learn which moves Cyndaquil can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
17
TM/HM
0
Move Tutor
8
Egg Moves
34
Total

Level Up Moves (9)

Moves that Cyndaquil learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
SmokescreenLevel: 6normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
EmberLevel: 12fire
4010025
A weak fire attack that may inflict a burn.
Quick AttackLevel: 19normal
4010030
An extremely fast attack that always strikes first.
Flame WheelLevel: 24fire
6510025
A fiery charge attack that may inflict a burn.
FlamethrowerLevel: 31fire
9510015
A powerful fire attack that may inflict a burn.
SwiftLevel: 45normal
60020
Sprays star-shaped rays that never miss.
Fire BlastLevel: 50fire
120855
Incinerates everything it strikes. May cause a burn.

Egg Moves (8)

Moves that Cyndaquil can learn through breeding with compatible Pokémon.

Fury Swipesnormal
2010020
Rakes the foe with sharp claws, etc., 2 to 5 times.
Quick Attacknormal
4010030
An extremely fast attack that always strikes first.
Reversalfighting
110015
Inflicts more damage when the user's HP is down.
Thrashnormal
10010020
A rampage of 2 to 3 turns that confuses the user.
Foresightnormal
010040
Negates the foe's efforts to heighten evasiveness.
Covetnormal
6010010
Cutely begs to obtain an item held by the foe.
Howlnormal
0040
Howls to raise the spirit and boosts ATTACK.
Crush Clawnormal
809515
Tears at the foe with sharp claws. May lower DEFENSE.

TM/HM Moves (17)

Moves that Cyndaquil can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Overheatfire
140905TM50
Allows a full-power attack, but sharply lowers SP. ATK.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.