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Croconaw Moves & Learnsetin Pokémon Emerald Legacy

water38 total moves

Complete moveset and learnset for Croconaw in Pokémon Emerald Legacy. Learn which moves Croconaw can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
38
Total

Level Up Moves (11)

Moves that Croconaw learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
RageLevel: 1normal
2010020
Raises the user's ATTACK every time it is hit.
Water GunLevel: 7water
4010025
Squirts water to attack the foe.
RageLevel: 12normal
2010020
Raises the user's ATTACK every time it is hit.
BiteLevel: 20dark
6010025
Bites with vicious fangs. May cause flinching.
Scary FaceLevel: 27normal
09010
Frightens with a scary face to sharply reduce SPEED.
SlashLevel: 35normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
ScreechLevel: 40normal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
CrunchLevel: 45dark
8010015
Crunches with sharp fangs. May lower DEFENSE.
Hydro PumpLevel: 50water
120855
Blasts water at high power to strike the foe.

TM/HM Moves (27)

Moves that Croconaw can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.