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Crawdaunt Moves & Learnsetin Pokémon Emerald Legacy

waterdark43 total moves

Complete moveset and learnset for Crawdaunt in Pokémon Emerald Legacy. Learn which moves Crawdaunt can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (15)

Moves that Crawdaunt learns naturally as it levels up.

BubbleLevel: 1water
3010030
An attack using bubbles. May lower the foe's SPEED.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise DEFENSE.
Vice GripLevel: 1normal
5510030
Grips the foe with powerful pincers. May lower ATTACK.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
HardenLevel: 7normal
0030
Stiffens the body's muscles to raise DEFENSE.
Vice GripLevel: 10normal
5510030
Grips the foe with powerful pincers. May lower ATTACK.
LeerLevel: 13normal
010030
Frightens the foe with a leer to lower DEFENSE.
Bubble BeamLevel: 20water
6510020
Forcefully sprays bubbles that may lower SPEED.
ProtectLevel: 23normal
0010
Evades attack, but may fail if used in succession.
Knock OffLevel: 26dark
5010020
Knocks down the foe's held item to prevent its use.
TauntLevel: 31dark
010020
Taunts the foe into only using attack moves.
CrabhammerLevel: 36water
11010010
Hammers with a pincer. Has a high critical-hit ratio.
CrunchLevel: 40dark
8010015
Crunches with sharp fangs. May lower DEFENSE.
Swords DanceLevel: 46normal
0030
A fighting dance that sharply raises ATTACK.
GuillotineLevel: 52normal
1305
A powerful pincer attack that may cause fainting.

TM/HM Moves (28)

Moves that Crawdaunt can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.