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Cloyster Moves & Learnsetin Pokémon Emerald Legacy
waterice• 30 total moves
Complete moveset and learnset for Cloyster in Pokémon Emerald Legacy. Learn which moves Cloyster can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
11
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
30
Total
Level Up Moves (11)
Moves that Cloyster learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| ClampLevel: 1Clamp | water | 35 | 100 | 10 | ||
| Traps and squeezes the foe for 2 to 5 turns. | ||||||
| WithdrawLevel: 1Withdraw | water | 0 | 0 | 40 | ||
| Withdraws the body into its hard shell to raise DEFENSE. | ||||||
| SupersonicLevel: 9Supersonic | normal | 0 | 70 | 20 | ||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| Aurora BeamLevel: 17Aurora Beam | ice | 65 | 100 | 20 | ||
| Fires a rainbow-colored beam that may lower ATTACK. | ||||||
| Bubble BeamLevel: 22Bubble Beam | water | 65 | 100 | 20 | ||
| Forcefully sprays bubbles that may lower SPEED. | ||||||
| ProtectLevel: 25Protect | normal | 0 | 0 | 10 | ||
| Evades attack, but may fail if used in succession. | ||||||
| SpikesLevel: 33Spikes | ground | 0 | 0 | 20 | ||
| Sets spikes that hurt a foe switching in. | ||||||
| Spike CannonLevel: 41Spike Cannon | steel | 30 | 100 | 15 | ||
| Launches sharp spikes that strike 2 to 5 times. | ||||||
| Ice BeamLevel: 49Ice Beam | ice | 95 | 100 | 15 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Hydro PumpLevel: 55Hydro Pump | water | 120 | 85 | 5 | ||
| Blasts water at high power to strike the foe. |
TM/HM Moves (19)
Moves that Cloyster can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | 95 | 100 | 15 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 120 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | 95 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| DiveDive | water | 80 | 100 | 15 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. |
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