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Clamperl Moves & Learnsetin Pokémon Emerald Legacy

water29 total moves

Complete moveset and learnset for Clamperl in Pokémon Emerald Legacy. Learn which moves Clamperl can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

4
Level Up
18
TM/HM
0
Move Tutor
7
Egg Moves
29
Total

Level Up Moves (4)

Moves that Clamperl learns naturally as it levels up.

ClampLevel: 1water
3510010
Traps and squeezes the foe for 2 to 5 turns.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
WhirlpoolLevel: 1water
3510015
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Iron DefenseLevel: 1steel
0015
Hardens the body's surface to sharply raise DEFENSE.

Egg Moves (7)

Moves that Clamperl can learn through breeding with compatible Pokémon.

Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Mud Sportground
010015
Covers the user in mud to raise electrical resistance.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Supersonicnormal
07020
Emits bizarre sound waves that may confuse the foe.
Barrierpsychic
0030
Creates a barrier that sharply raises DEFENSE.
Confuse Rayghost
010010
A sinister ray that confuses the foe.
Cursenormal
0010
A move that functions differently for GHOSTS.

TM/HM Moves (18)

Moves that Clamperl can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.