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Chansey Moves & Learnsetin Pokémon Emerald Legacy
normal• 58 total moves
Complete moveset and learnset for Chansey in Pokémon Emerald Legacy. Learn which moves Chansey can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
12
Level Up
39
TM/HM
0
Move Tutor
7
Egg Moves
58
Total
Level Up Moves (12)
Moves that Chansey learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoundLevel: 1Pound | normal | 40 | 100 | 35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| GrowlLevel: 1Growl | normal | 0 | 100 | 40 | ||
| Growls cutely to reduce the foe's ATTACK. | ||||||
| Tail WhipLevel: 5Tail Whip | normal | 0 | 100 | 30 | ||
| Wags the tail to lower the foe's DEFENSE. | ||||||
| RefreshLevel: 9Refresh | normal | 0 | 100 | 20 | ||
| Heals poisoning, paralysis, or a burn. | ||||||
| Soft BoiledLevel: 13Soft Boiled | normal | 0 | 100 | 5 | ||
| Recovers up to half the user's maximum HP. | ||||||
| Double SlapLevel: 17Double Slap | normal | 20 | 100 | 35 | ||
| Repeatedly slaps the foe 2 to 5 times. | ||||||
| MinimizeLevel: 23Minimize | normal | 0 | 0 | 20 | ||
| Minimizes the user's size to raise evasiveness. | ||||||
| SingLevel: 29Sing | normal | 0 | 55 | 15 | ||
| A soothing song lulls the foe into a deep slumber. | ||||||
| Egg BombLevel: 35Egg Bomb | grass | 100 | 90 | 15 | ||
| An egg is forcibly hurled at the foe. | ||||||
| Defense CurlLevel: 41Defense Curl | normal | 0 | 0 | 40 | ||
| Curls up to conceal weak spots and raise DEFENSE. | ||||||
| Light ScreenLevel: 49Light Screen | psychic | 0 | 0 | 30 | ||
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| Double EdgeLevel: 57Double Edge | normal | 120 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. |
Egg Moves (7)
Moves that Chansey can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| PresentPresent | normal | 1 | 90 | 15 | |
| A gift in the form of a bomb. May restore HP. | |||||
| MetronomeMetronome | normal | 0 | 0 | 10 | |
| Waggles a finger to use any POKéMON move at random. | |||||
| Heal BellHeal Bell | normal | 0 | 0 | 5 | |
| Chimes soothingly to heal all status abnormalities. | |||||
| RecycleRecycle | normal | 0 | 100 | 10 | |
| Recycles a used item for one more use. | |||||
| WishWish | normal | 0 | 100 | 10 | |
| A wish that restores HP. It takes time to work. | |||||
| AromatherapyAromatherapy | grass | 0 | 0 | 5 | |
| Heals all status problems with a soothing scent. | |||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | |
| Creates a decoy using 1/4 of the user's maximum HP. |
TM/HM Moves (39)
Moves that Chansey can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Ice BeamIce Beam | ice | 95 | 100 | 15 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 120 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| Iron TailIron Tail | steel | 100 | 90 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| ThunderboltThunderbolt | electric | 95 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | 120 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 15 | TM29TM29 | |
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| FlamethrowerFlamethrower | fire | 95 | 100 | 15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Fire BlastFire Blast | fire | 120 | 85 | 5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| Rock TombRock Tomb | rock | 50 | 95 | 25 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts SPEED. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 100 | 10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| SnatchSnatch | dark | 0 | 100 | 10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock SmashRock Smash | fighting | 60 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. |
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