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Celebi Moves & Learnsetin Pokémon Emerald Legacy

psychicgrass36 total moves

Complete moveset and learnset for Celebi in Pokémon Emerald Legacy. Learn which moves Celebi can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
36
Total

Level Up Moves (9)

Moves that Celebi learns naturally as it levels up.

Leech SeedLevel: 1grass
09010
Plants a seed on the foe to steal HP on every turn.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
RecoverLevel: 1normal
005
Recovers up to half the user's maximum HP.
Heal BellLevel: 1normal
005
Chimes soothingly to heal all status abnormalities.
SafeguardLevel: 10normal
0025
A mystical force prevents all status problems.
Ancient PowerLevel: 20rock
6010010
An attack that may raise all stats.
Future SightLevel: 30psychic
12010015
Heightens inner power to strike 2 turns later.
Baton PassLevel: 40normal
0040
Switches out the user while keeping effects in play.
Perish SongLevel: 50normal
005
Any POKéMON hearing this song faints in 3 turns.

TM/HM Moves (27)

Moves that Celebi can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.