Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Castform Moves & Learnsetin Pokémon Emerald Legacy

normal40 total moves

Complete moveset and learnset for Castform in Pokémon Emerald Legacy. Learn which moves Castform can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
26
TM/HM
0
Move Tutor
2
Egg Moves
40
Total

Level Up Moves (12)

Moves that Castform learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
Water PulseLevel: 10water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Flame WheelLevel: 10fire
6510025
A fiery charge attack that may inflict a burn.
Aurora BeamLevel: 10ice
6510020
Fires a rainbow-colored beam that may lower ATTACK.
HeadbuttLevel: 15normal
7010015
A ramming attack that may cause flinching.
Rain DanceLevel: 20water
0010
Boosts the power of WATER- type moves for 5 turns.
Sunny DayLevel: 20fire
0010
Boosts the power of FIRE- type moves for 5 turns.
HailLevel: 20ice
0010
Summons a hailstorm that strikes every turn.
Weather BallLevel: 30normal
5010030
The move's type and power change with the weather.
Hydro PumpLevel: 40water
120855
Blasts water at high power to strike the foe.
Fire BlastLevel: 40fire
120855
Incinerates everything it strikes. May cause a burn.
BlizzardLevel: 40ice
120705
Hits the foe with an icy storm that may freeze it.

Egg Moves (2)

Moves that Castform can learn through breeding with compatible Pokémon.

Future Sightpsychic
12010015
Heightens inner power to strike 2 turns later.
Psych Upnormal
0010
Copies the foe's effect(s) and gives to the user.

TM/HM Moves (26)

Moves that Castform can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.