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Cacturne Moves & Learnsetin Pokémon Emerald Legacy

grassdark39 total moves

Complete moveset and learnset for Cacturne in Pokémon Emerald Legacy. Learn which moves Cacturne can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
21
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (18)

Moves that Cacturne learns naturally as it levels up.

Spike CannonLevel: 1steel
3010015
Launches sharp spikes that strike 2 to 5 times.
Poison StingLevel: 1poison
3010035
A toxic attack with barbs, etc., that may poison.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
AbsorbLevel: 1grass
3010025
An attack that absorbs half the damage inflicted.
GrowthLevel: 1normal
0040
Forces the body to grow and heightens SP. ATK.
AbsorbLevel: 5grass
3010025
An attack that absorbs half the damage inflicted.
Sand AttackLevel: 7ground
010015
Reduces the foe's accuracy by hurling sand in its face.
GrowthLevel: 9normal
0040
Forces the body to grow and heightens SP. ATK.
Leech SeedLevel: 13grass
09010
Plants a seed on the foe to steal HP on every turn.
PursuitLevel: 17dark
4010020
Inflicts bad damage if used on a foe switching out.
Pin MissileLevel: 21bug
2510030
Sharp pins are fired to strike 2 to 5 times.
IngrainLevel: 25grass
010020
Lays roots that restore HP. The user can't switch out.
SpikesLevel: 28ground
0020
Sets spikes that hurt a foe switching in.
Faint AttackLevel: 31dark
70020
Draws the foe close, then strikes without fail.
Needle ArmLevel: 36grass
8010015
Attacks with thorny arms. May lower SP. DEF.
Cotton SporeLevel: 41grass
08540
Spores cling to the foe, sharply reducing SPEED.
SandstormLevel: 45rock
0010
Causes a sandstorm that rages for several turns.
Destiny BondLevel: 48ghost
005
If the user faints, the foe is also made to faint.

TM/HM Moves (21)

Moves that Cacturne can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
1510030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.