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Blaziken Moves & Learnsetin Pokémon Emerald Legacy

firefighting44 total moves

Complete moveset and learnset for Blaziken in Pokémon Emerald Legacy. Learn which moves Blaziken can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (17)

Moves that Blaziken learns naturally as it levels up.

Fire PunchLevel: 1fire
7510015
A fiery punch that may burn the foe.
ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
Focus EnergyLevel: 7normal
0030
Focuses power to raise the critical-hit ratio.
EmberLevel: 13fire
4010025
A weak fire attack that may inflict a burn.
Double KickLevel: 16fighting
3010030
A double-kicking attack that strikes the foe twice.
Fire PunchLevel: 23fire
7510015
A fiery punch that may burn the foe.
Rolling KickLevel: 26fighting
7010025
A fast kick delivered from a rapid spin.
Bulk UpLevel: 29fighting
0020
Bulks up the body to boost both ATTACK and DEFENSE.
Mach PunchLevel: 32fighting
4010030
A punch is thrown at wicked speed to strike first.
Blaze KickLevel: 36fire
8010015
A fiery kick that can cause both flinching and burn.
Sky UppercutLevel: 42fighting
909515
An uppercut thrown as if leaping into the sky.
BounceLevel: 46flying
859015
Bounces up, then down the next turn. May paralyze.
Mirror MoveLevel: 49flying
0020
Counters the foe's attack with the same move.
Hi Jump KickLevel: 59fighting
1209020
A jumping knee kick. If it misses, the user is hurt.

TM/HM Moves (27)

Moves that Blaziken can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both ATTACK and DEFENSE.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Overheatfire
140905TM50
Allows a full-power attack, but sharply lowers SP. ATK.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.