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Azumarill Moves & Learnsetin Pokémon Emerald Legacy
water• 40 total moves
Complete moveset and learnset for Azumarill in Pokémon Emerald Legacy. Learn which moves Azumarill can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
15
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
40
Total
Level Up Moves (15)
Moves that Azumarill learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Defense CurlLevel: 1Defense Curl | normal | 0 | 0 | 40 | ||
| Curls up to conceal weak spots and raise DEFENSE. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | 0 | 100 | 30 | ||
| Wags the tail to lower the foe's DEFENSE. | ||||||
| Water GunLevel: 1Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack the foe. | ||||||
| Defense CurlLevel: 3Defense Curl | normal | 0 | 0 | 40 | ||
| Curls up to conceal weak spots and raise DEFENSE. | ||||||
| Tail WhipLevel: 6Tail Whip | normal | 0 | 100 | 30 | ||
| Wags the tail to lower the foe's DEFENSE. | ||||||
| Water GunLevel: 10Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack the foe. | ||||||
| RolloutLevel: 15Rollout | rock | 30 | 90 | 20 | ||
| An attack lasting 5 turns with rising intensity. | ||||||
| Bubble BeamLevel: 22Bubble Beam | water | 65 | 100 | 20 | ||
| Forcefully sprays bubbles that may lower SPEED. | ||||||
| Take DownLevel: 26Take Down | normal | 95 | 100 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Rain DanceLevel: 33Rain Dance | water | 0 | 0 | 10 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Double EdgeLevel: 36Double Edge | normal | 120 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| SuperpowerLevel: 39Superpower | fighting | 120 | 100 | 5 | ||
| Boosts strength sharply, but lowers abilities. | ||||||
| Hydro PumpLevel: 42Hydro Pump | water | 120 | 85 | 5 | ||
| Blasts water at high power to strike the foe. | ||||||
| Belly DrumLevel: 45Belly Drum | normal | 0 | 0 | 10 | ||
| Maximizes ATTACK while sacrificing HP. |
TM/HM Moves (25)
Moves that Azumarill can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | 95 | 100 | 15 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 120 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Iron TailIron Tail | steel | 100 | 90 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 70 | 100 | 20 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | 95 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 60 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. | ||||||
| WaterfallWaterfall | water | 70 | 100 | 15 | HM07HM07 | |
| Charges the foe with speed to climb waterfalls. | ||||||
| DiveDive | water | 80 | 100 | 15 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. |
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