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Azumarill Moves & Learnsetin Pokémon Emerald Legacy

water40 total moves

Complete moveset and learnset for Azumarill in Pokémon Emerald Legacy. Learn which moves Azumarill can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (15)

Moves that Azumarill learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise DEFENSE.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's DEFENSE.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Defense CurlLevel: 3normal
0040
Curls up to conceal weak spots and raise DEFENSE.
Tail WhipLevel: 6normal
010030
Wags the tail to lower the foe's DEFENSE.
Water GunLevel: 10water
4010025
Squirts water to attack the foe.
RolloutLevel: 15rock
309020
An attack lasting 5 turns with rising intensity.
Bubble BeamLevel: 22water
6510020
Forcefully sprays bubbles that may lower SPEED.
Take DownLevel: 26normal
9510020
A reckless charge attack that also hurts the user.
Rain DanceLevel: 33water
0010
Boosts the power of WATER- type moves for 5 turns.
Double EdgeLevel: 36normal
12010015
A life-risking tackle that also hurts the user.
SuperpowerLevel: 39fighting
1201005
Boosts strength sharply, but lowers abilities.
Hydro PumpLevel: 42water
120855
Blasts water at high power to strike the foe.
Belly DrumLevel: 45normal
0010
Maximizes ATTACK while sacrificing HP.

TM/HM Moves (25)

Moves that Azumarill can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.