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Anorith Moves & Learnsetin Pokémon Emerald Legacy

rockbug37 total moves

Complete moveset and learnset for Anorith in Pokémon Emerald Legacy. Learn which moves Anorith can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
20
TM/HM
0
Move Tutor
4
Egg Moves
37
Total

Level Up Moves (13)

Moves that Anorith learns naturally as it levels up.

Mud SportLevel: 1ground
010015
Covers the user in mud to raise electrical resistance.
ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
HardenLevel: 7normal
0030
Stiffens the body's muscles to raise DEFENSE.
Water GunLevel: 11water
4010025
Squirts water to attack the foe.
Rock ThrowLevel: 15rock
509525
Throws small rocks to strike the foe.
Fury CutterLevel: 20bug
109520
An attack that intensifies on each successive hit.
Metal ClawLevel: 25steel
609535
A claw attack that may raise the user's ATTACK.
Ancient PowerLevel: 30rock
6010010
An attack that may raise all stats.
ProtectLevel: 34normal
0010
Evades attack, but may fail if used in succession.
TwineedleLevel: 37bug
4010020
Stingers on the forelegs jab the foe twice.
Crush ClawLevel: 41normal
809515
Tears at the foe with sharp claws. May lower DEFENSE.
Rock BlastLevel: 44rock
259015
Hurls boulders at the foe 2 to 5 times in a row.
Swords DanceLevel: 50normal
0030
A fighting dance that sharply raises ATTACK.

Egg Moves (4)

Moves that Anorith can learn through breeding with compatible Pokémon.

Rapid Spinnormal
2010040
Spins the body at high speed to strike the foe.
Knock Offdark
5010020
Knocks down the foe's held item to prevent its use.
Swords Dancenormal
0030
A fighting dance that sharply raises ATTACK.
Rock Sliderock
809515
Large boulders are hurled. May cause flinching.

TM/HM Moves (20)

Moves that Anorith can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.