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Aerodactyl Moves & Learnsetin Pokémon Emerald Legacy

rockflying45 total moves

Complete moveset and learnset for Aerodactyl in Pokémon Emerald Legacy. Learn which moves Aerodactyl can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
29
TM/HM
0
Move Tutor
7
Egg Moves
45
Total

Level Up Moves (9)

Moves that Aerodactyl learns naturally as it levels up.

Wing AttackLevel: 1flying
6010035
Strikes the foe with wings spread wide.
AgilityLevel: 8psychic
0030
Relaxes the body to sharply boost SPEED.
BiteLevel: 15dark
6010025
Bites with vicious fangs. May cause flinching.
SupersonicLevel: 22normal
07020
Emits bizarre sound waves that may confuse the foe.
Ancient PowerLevel: 29rock
6010010
An attack that may raise all stats.
Scary FaceLevel: 36normal
09010
Frightens with a scary face to sharply reduce SPEED.
Rock SlideLevel: 40rock
809515
Large boulders are hurled. May cause flinching.
Take DownLevel: 43normal
9510020
A reckless charge attack that also hurts the user.
Hyper BeamLevel: 50normal
150905
Powerful, but leaves the user immobile the next turn.

Egg Moves (7)

Moves that Aerodactyl can learn through breeding with compatible Pokémon.

Whirlwindnormal
010020
Blows away the foe with wind and ends the battle.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Foresightnormal
010040
Negates the foe's efforts to heighten evasiveness.
Sky Attackflying
120855
Strikes from above with devastating power.
Steel Wingsteel
709525
Strikes the foe with hard wings spread wide.
Dragon Breathdragon
7010020
Strikes the foe with an incredible blast of breath.
Cursenormal
0010
A move that functions differently for GHOSTS.

TM/HM Moves (29)

Moves that Aerodactyl can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Clawdragon
9010015TM02
Slashes the foe with sharp claws.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709525TM47
Strikes the foe with hard wings spread wide.
Flyflying
7010015HM02
Flies up on the first turn, then strikes the next turn.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.