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Absol Moves & Learnsetin Pokémon Emerald Legacy

dark54 total moves

Complete moveset and learnset for Absol in Pokémon Emerald Legacy. Learn which moves Absol can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
35
TM/HM
0
Move Tutor
7
Egg Moves
54
Total

Level Up Moves (12)

Moves that Absol learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 5normal
010030
Frightens the foe with a leer to lower DEFENSE.
TauntLevel: 9dark
010020
Taunts the foe into only using attack moves.
Quick AttackLevel: 13normal
4010030
An extremely fast attack that always strikes first.
Razor WindLevel: 17flying
3510015
Traps and hurts the foe in a windstorm for 2 to 5 turns.
BiteLevel: 21dark
6010025
Bites with vicious fangs. May cause flinching.
Future SightLevel: 26psychic
12010015
Heightens inner power to strike 2 turns later.
Double TeamLevel: 31normal
0015
Creates illusory copies to raise evasiveness.
SlashLevel: 36normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
CrunchLevel: 40dark
8010015
Crunches with sharp fangs. May lower DEFENSE.
Perish SongLevel: 45normal
005
Any POKéMON hearing this song faints in 3 turns.
Swords DanceLevel: 50normal
0030
A fighting dance that sharply raises ATTACK.

Egg Moves (7)

Moves that Absol can learn through breeding with compatible Pokémon.

Baton Passnormal
0040
Switches out the user while keeping effects in play.
Faint Attackdark
70020
Draws the foe close, then strikes without fail.
Double Edgenormal
12010015
A life-risking tackle that also hurts the user.
Wishnormal
010010
A wish that restores HP. It takes time to work.
Magic Coatpsychic
010015
Reflects special effects back to the attacker.
Cursenormal
0010
A move that functions differently for GHOSTS.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.

TM/HM Moves (35)

Moves that Absol can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.